org.biolegato.gdesupport.canvas.colourmap
Class MonochromeColourMap
java.lang.Object
org.biolegato.gdesupport.canvas.colourmap.ColourMap
org.biolegato.gdesupport.canvas.colourmap.MonochromeColourMap
- Direct Known Subclasses:
- CharacterColourMap, GDECharColourMap
public class MonochromeColourMap
- extends ColourMap
A standard monochrome colour map.
- Author:
- Graham Alvare, Brian Fristensky
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Constructor Summary |
MonochromeColourMap()
Creates a new instance of MonochromeColourMap |
MonochromeColourMap(java.awt.Color foreground,
java.awt.Color background,
java.awt.Color foregroundSelect,
java.awt.Color backgroundSelect)
Creates a new instance of MonochromeColourMap |
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Method Summary |
void |
regularDrawString(BLTextArea ta,
java.awt.Graphics gfx,
int xstart,
int ystart,
org.biolegato.core.data.sequence.Sequence seq,
int pstart,
int pend)
Draws a sequence mapping the appropriate colours to each character rendered. |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
MonochromeColourMap
public MonochromeColourMap()
- Creates a new instance of MonochromeColourMap
MonochromeColourMap
public MonochromeColourMap(java.awt.Color foreground,
java.awt.Color background,
java.awt.Color foregroundSelect,
java.awt.Color backgroundSelect)
- Creates a new instance of MonochromeColourMap
- Parameters:
foreground - the colour to use as the foreground for unselected text.background - the colour to use as the background for unselected text.foregroundSelect - the colour to use as the foreground for selected text.backgroundSelect - the colour to use as the background for selected text.
regularDrawString
public void regularDrawString(BLTextArea ta,
java.awt.Graphics gfx,
int xstart,
int ystart,
org.biolegato.core.data.sequence.Sequence seq,
int pstart,
int pend)
- Draws a sequence mapping the appropriate colours to each character rendered.
- Specified by:
regularDrawString in class ColourMap
- Parameters:
ta - the textarea to use for obtaining metrics from.gfx - the graphics object to draw the string to.xstart - the x co-ordinate to start drawing from.ystart - the y co-ordinate to start drawing from.seq - the sequence to draw.
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